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	<title>mike. &#187; python</title>
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	<description>Motion graphics, web &#38; interactive design.</description>
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		<title>Communicating between Blender game engine and Processing</title>
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		<comments>http://www.deepfriedconcepts.com/blog/2010/communicating-between-blender-game-engine-and-processing/#comments</comments>
		<pubDate>Thu, 07 Jan 2010 07:52:37 +0000</pubDate>
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				<category><![CDATA[Blender]]></category>
		<category><![CDATA[processing]]></category>
		<category><![CDATA[python]]></category>
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		<description><![CDATA[The Blender game engine gives you a pretty sophisticated world to play with.  Physics calculations like collisions, gravity, rebounds, etc are taken care of for you in the system.  Communicating between the game engine and other systems allows you to work with fewer limitations, or to work in a more familiar system where necessary.
In this [...]]]></description>
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